![]() ![]() It doesn’t become noticeable until you’re instructed to pile up some crates in order to escape through a window, but in Half Life 2, physics play an important role – a very important role. Unquestioning acceptance of the game environment is where HL2 excels – physics for example. It’s a world that’s so well conceived in its dystopia it would impress Orwell himself – it’s a world called City 17 and for the next fifteen or so hours you’ll be taking up unquestioning residency. It’s a game which sets out to cast the player into a world so believable that they take everything for granted – and it succeeds. ![]() With bad games it’s usually obvious what’s wrong, – graphical errors, frustrating level design, soulless repetition, cringe-worthy sound effects – but unfortunately for reviewers, Half Life 2 falls foul of none of these things. You might not realise this, but it’s actually more difficult to review a very good game than it is to review a very bad one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |